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SFLHospitality DevelopmentSFL Hospitality Development
Photoreal visualization of a boutique hotel lobby at dusk with travertine floors and a floating oak reception volume

Service 02

Renderings & Visualization

Photoreal stills, walkthroughs and interactive tours built from the real model, not a parallel marketing fantasy that the built project can never match.

What you get

Images that hold up in an investor room and on site.

A rendering has two jobs. It has to sell the project to whoever is funding it, and it has to be honest enough that nobody feels misled when the building opens. Those goals only conflict when the image is made by someone working from a mood board instead of the drawing set.

We render from the same model the architecture comes out of. If a ceiling is at nine feet six, that is the height in the image. If the stone is a specific slab, that slab is what you see. When a client approves a rendering they are approving something we can actually deliver.

For capital raises and pre-sales we produce hero stills, animated flythroughs and interactive 360 tours. For design decisions we produce fast comparative studies, so a team can see three stone options in the real light of the real room and choose in an afternoon rather than a fortnight.

Deliverables

Exactly what leaves the studio.

Scope is agreed line by line before work starts, so there is never a question about what was included.

Hero exterior and interior stills
Print resolution, art directed, lit for the actual orientation
Animated flythrough
Cinematic camera moves through the finished scheme
Interactive 360 tours
Browser based, navigable, shareable with a link
Material and option studies
Side by side comparisons rendered in the real room
Sun and shadow studies
True orientation and season, for terraces, pools and glazing
Marketing and sales imagery
Formatted for decks, brochures, listings and social

Sequence

How the work runs.

Four stages, each with something reviewable at the end of it.

  1. 01

    Model

    Geometry taken directly from the architectural model

  2. 02

    Direct

    Camera, time of day and story agreed before rendering time is spent

  3. 03

    Light

    Real orientation, real fixtures, real material behaviour

  4. 04

    Deliver

    Stills, motion and interactive tours in the formats you need